Yesterday's post ended a bit abruptly while I had a lot more to say on the subject of Team John. The reason for this is a silly one, but this is just a silly blog, so I'll do with it however I will, including using run-on sentences as I feel like it: I am trying to get back to using 750words.com. It's a great site that simply tracks the number of words as you write them to encourage you to write at least 750 words each day. I'm picking this back up, as I have been reading Stephen King's marvelous "On Writing". King encourages people that want to write to start with at least 1000 words a day. Being more of an underachiever, I'm starting by going back to 750 each day. I'll have more to say on Mr. King and his book hopefully in coming days and weeks. The 750 word goal also works to make sure that I don't spend an inordinate amount of time writing drivel and sometimes even forces me to stop when I have more to say.
So I have more to say on Team John. In the previous post I talked a little about how we implemented it with the current team. Other than what I think were good ideas of tying it to our oncall schedule and having two developers on in a rolling fashion, it probably wasn't exactly helpful in understanding much beyond the message that I think Team John is a good idea for teams. I did hit on the primary purpose that Team John shields the team from interruptions and interruptions are very costly to teams. As an Agile, or more specifically a Lean practice the idea of why the Team John works goes beyond just funneling interruptions away from the main development team and it goes to queuing theory.
Queuing theory is really the study of how queues or "waiting in lines" affects system throughput. As a study it was first used in telecommunications and then was adopted by Toyota in manufacturing and then came from there to software development through Lean teachings. As a practice it is as old as when people first began lining up to wait for something.It's helpful if you think about waiting in line at Wendy's or at the local grocery store. Will opening more registers help people waiting in line move faster? Yes, it will, but up to a point, right? I can open up four registers at Wendy's, but if I only have one person back on the grill, I can only move people as fast as burgers come off the grill. Or think about those videos you've seen of an automotive assembly line. The line moves along at a regular pace with each man or woman doing the job at their station. Highly repetitive, but also very precise - not only in the placement of each bolt but also in the time the entire task takes.
Applying just those two ideas, it's easy to see that the entire process can only move as fast as it's slowest component (we call that a bottleneck) and that a sustained pace is better than randomly throwing work at people. Like I said, these aren't new concepts but have been around at least as long as people have been waiting around for hamburgers. So how does Team John help the process?
First, when a Scrum team has planned out a sprint, they have planned an amount of work that is sustainable if they work a regular pace throughout the sprint. Unplanned work coming to a development team means a) it will be of some volume that the team couldn't previously deduce and b) it will have some deadline that the team couldn't previously expect (presumably sometime within that sprint, however). There is a rhythm to a sprint, particularly when a team has a sprint goal and is doing a similar group of repetitive tasks towards that goal. Unplanned work throws that cadence off kilter.
Secondly, Team John helps teams deal with those bottlenecks. That guy on the grill can become a bottleneck. If you picture the auto assembly line again, it's easy to see that the line can only move as fast as the slowest person working it. The other thing to realize, particularly in software development but also in fast food service, is that you can never completely predict how a relatively short run on the system will unfold. One hour I might have everyone order singles with cheese, a Frosty, and a small fries. The next I may have people each ordering custom orders ("Hold the ketchup, hold the pickles!"), one of a variety of beverages, and all wanting large fries. What if I have one or two people just waiting, ready to place toppings or fill beverages or put down more fries as needed? I wouldn't need to always anticipate exactly where those bottlenecks are going to be.
I probably have more on the subject, in fact I know I have more, but I'm at almost 850 words now and need to leave some for tomorrow.
So I have more to say on Team John. In the previous post I talked a little about how we implemented it with the current team. Other than what I think were good ideas of tying it to our oncall schedule and having two developers on in a rolling fashion, it probably wasn't exactly helpful in understanding much beyond the message that I think Team John is a good idea for teams. I did hit on the primary purpose that Team John shields the team from interruptions and interruptions are very costly to teams. As an Agile, or more specifically a Lean practice the idea of why the Team John works goes beyond just funneling interruptions away from the main development team and it goes to queuing theory.
Queuing theory is really the study of how queues or "waiting in lines" affects system throughput. As a study it was first used in telecommunications and then was adopted by Toyota in manufacturing and then came from there to software development through Lean teachings. As a practice it is as old as when people first began lining up to wait for something.It's helpful if you think about waiting in line at Wendy's or at the local grocery store. Will opening more registers help people waiting in line move faster? Yes, it will, but up to a point, right? I can open up four registers at Wendy's, but if I only have one person back on the grill, I can only move people as fast as burgers come off the grill. Or think about those videos you've seen of an automotive assembly line. The line moves along at a regular pace with each man or woman doing the job at their station. Highly repetitive, but also very precise - not only in the placement of each bolt but also in the time the entire task takes.
Applying just those two ideas, it's easy to see that the entire process can only move as fast as it's slowest component (we call that a bottleneck) and that a sustained pace is better than randomly throwing work at people. Like I said, these aren't new concepts but have been around at least as long as people have been waiting around for hamburgers. So how does Team John help the process?
First, when a Scrum team has planned out a sprint, they have planned an amount of work that is sustainable if they work a regular pace throughout the sprint. Unplanned work coming to a development team means a) it will be of some volume that the team couldn't previously deduce and b) it will have some deadline that the team couldn't previously expect (presumably sometime within that sprint, however). There is a rhythm to a sprint, particularly when a team has a sprint goal and is doing a similar group of repetitive tasks towards that goal. Unplanned work throws that cadence off kilter.
Secondly, Team John helps teams deal with those bottlenecks. That guy on the grill can become a bottleneck. If you picture the auto assembly line again, it's easy to see that the line can only move as fast as the slowest person working it. The other thing to realize, particularly in software development but also in fast food service, is that you can never completely predict how a relatively short run on the system will unfold. One hour I might have everyone order singles with cheese, a Frosty, and a small fries. The next I may have people each ordering custom orders ("Hold the ketchup, hold the pickles!"), one of a variety of beverages, and all wanting large fries. What if I have one or two people just waiting, ready to place toppings or fill beverages or put down more fries as needed? I wouldn't need to always anticipate exactly where those bottlenecks are going to be.
I probably have more on the subject, in fact I know I have more, but I'm at almost 850 words now and need to leave some for tomorrow.